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🌴 Vegas

4 players (2v2)Main game4 players, 2v2

Vegas is the 2v2 game where team scores get combined into a number, not added: a 4 and a 5 becomes 45. Big holes swing a lot of units fast, which is the whole point. Bad Golf App builds the numbers, applies the birdie flip and scores the difference in units.

How Vegas works

How it works: Four players split into two teams of two. Each team's score on a hole is formed by combining both partners' scores into a two-digit number — lower digit first. So a 4 and a 5 = 45. Difference between the two teams = points won by the lower team.

Team rotation (setup option):

• Rotate every 6 holes (default): three segments — A&B vs C&D for holes 1-6, A&C vs B&D for holes 7-12, A&D vs B&C for holes 13-18. Everyone partners with everyone over the round.
• Fixed teams all 18: the first pairing (A&B vs C&D, based on player setup order) plays the entire round. Useful when you've already settled who's on what team and don't want it to shift.
• Switch teams at the turn (9 & 9): you pick the 2v2 for holes 1-9, then partners swap automatically on hole 10 — A&B vs C&D becomes A&C vs B&D. It stays one running total across all 18 (not two separate games), and the tie multiplier resets at the turn so nobody inherits a 4x carry with a brand-new partner.
• Dynamic — partners reshuffle every hole: hole 1 is a random pairing (deterministic by game code so every phone agrees); from hole 2 on, the previous hole's highest scorer partners with its lowest, the other two are the second team, and a tie for high or low keeps the previous partnerships. One running total over 18.

Birdie flip: if your team makes a birdie, the OPPONENT's score gets flipped (5+4 becomes 54 instead of 45) — makes their number bigger and increases the swing against them.

Eagle: flips the opponent AND doubles the point swing on that hole.

Tie escalation: when a hole ties, the next hole's game DOUBLES. Two ties in a row → next hole is 4x. Three in a row → 8x. Four → 16x. The first hole someone wins clears the streak and the multiplier resets to 1x. Stacks with eagle doubles (so a 4x carry hole with an eagle gives 8x). No cap.

Example: Team A scores 4 + 5 = 45. Team B scores 5 + 6 = 56. Team A wins 11 points × 0.25 = 2.75. If hole 2 ties (no points won), hole 3 becomes 2x. If hole 3 also ties, hole 4 becomes 4x. If hole 4 also ties, hole 5 becomes 8x. Whenever a hole is finally won, that hole awards at the elevated multiplier and the next hole resets to 1x.

Setup options: Units per point, net or gross, team rotation (rotate every 6 / fixed all 18 / switch at the turn / dynamic).

Requires exactly 4 players. Birdie flip, eagle doubles, and tie escalation always on in every rotation, Dynamic included.

Score Vegas automatically

Bad Golf App keeps the Vegas tally for your whole group on one live scorecard. Free on iPhone and Android.

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